Roadmap/Future
MechaStackers » Devlog




Future/Roadmap:
This game is just in alpha. The technical base has mostly been completed. Now it's time to expand the content! Here is a list of things that I can quickly think off that will be worked on in the future.
In no order:
- A damage model for the mechs. Parts get overheated or damaged by enemies. Extremely damaged components can fall off, and later repaired at base.
- Mech vs Mech battles after your first Mech is assembled:
- You will destroy other Mechs and will be able to salvage their components and sell them, or use them to upgrade your Mech.
- Mechs will get much much bigger the further you progress in the map.
- Expand the open world with much more content, Fallout (1)-esque RPG.
- A skills system (aiming, sprinting, weapon maintenance, Mech repair, charisma, etc).
- A dialog system to make choices in the storyline possible.
- I want to include "peaceful" options as well, to make it possible to complete the game without violence.
- More types of enemies (and smarter AI).
- Many more vehicles:
- Pickup trucks
- Dirt bikes
- Magnet cranes
- Flatbeds
- And many more.
Files
Mecha Stackers 0.9.0.zip 77 MB
63 days ago
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MechaStackers
Go from forklift, to Combat Mech... by exploring, killing and looting!
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